AI Insights · Timothy · July 2023
Top 5 Free to Play Games on iOS in Turkey Q2 2023
The second quarter of 2023 saw notable performance from the top free-to-play games on iOS in Turkey, with impressive trends in downloads, revenue, and active users.
The second quarter of 2023 showcased significant performance for the top free-to-play games on iOS in Turkey. Here's a detailed look at the trends in weekly downloads, revenue, and active users for the top five games according to Sensor Tower data.
PUBG MOBILE had a fluctuating quarter. Weekly revenue started at approximately $149K in late March, peaked at around $174K in early April, and then gradually declined to about $92K by the end of June. Weekly downloads saw a similar trend, beginning at 41K, dipping to a low of 27K in late May, and then recovering to 40K in the last week of June. Weekly active users remained relatively stable, starting at 1.38M, dipping to a low of 1.11M in late May, and finishing strong at 1.32M by the end of the quarter.
Candy Crush Saga experienced steady revenue with some fluctuations. The game started the quarter with around $87K in weekly revenue, peaking at nearly $93K in early April, and then declining to approximately $53K by late June. Weekly downloads had a notable dip, starting at 22K and falling to a low of 12K in early June, before rising again to 23K by the end of the quarter. Active users maintained a range from 190K to 217K, with the quarter ending at about 212K.
101 Okey Plus Rummy Board Game showed consistent weekly revenue, beginning at approximately $91K and ending at around $51K. Downloads started at 35K, dropped to a low of 20K in late May, and then spiked to 32K by the end of June. Active users saw a decline from 684K at the start of the quarter to around 520K in early June, but rebounded to approximately 636K by the end of the period.
Rise of Kingdoms had varied weekly revenue, starting at about $48K, peaking at $80K in early April, and closing at roughly $51K. Downloads began at 26K, decreased to a low of 6K in mid-June, and ended at around 6K. Active users also saw fluctuations, starting at 51K, peaking at 95K in early April, and finishing at about 42K.
Roblox displayed a dynamic performance. Weekly revenue started at approximately $62K, dipped to $49K in late April, and then rose to about $79K by the end of June. Downloads began at 23K, hit a low of 19K in late May, and surged to 45K by the end of the quarter. Active users steadily increased from 479K at the start to about 560K by the end of June.
These insights are based on data from Sensor Tower, where more detailed analytics can be found to understand the performance trends of these top free-to-play games in Turkey.